Using Dollars MoCap Plugin in UE Editor
info
You need the Dollars MoCap Plugin supporting Unreal Engine 5.3 or above to use this Play-in-Editor feature.
In addition, this feature currently supports only one mocap character at a time. Controlling multiple characters simultaneously within the editor is not yet available.
Preparation
-
Complete the integration steps as shown in our tutorial videos.
-
In the character blueprint, add a custom event that enables
Set Update Animation in Editorfor all Skeletal Meshes. Also enableCall In Editorfor this event.

- In the scene, in addition to placing the character blueprint and DollarsReceiver, also add Dollars > Blueprints > EUB_DollarsTick.

MoCap in Editor (UE4 Mannequin as an example)
- In the scene, select
Dollar Receiverand clickListenin the details panel.
If the OSCServer variable is not None before clicking Listen, you can click Stop to clear it.

- After clicking
Listen, you will see that theOSCServervariable is assigned.

- Select the character blueprint and click the Event created in Preparation #2 in the details panel.

- Enable UE Streaming in the Dollars application, and you will be able to control the character directly in the editor in real time, without entering Play mode.