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Using Dollars MoCap Plugin in UE Editor

info

You need the Dollars MoCap Plugin supporting Unreal Engine 5.3 or above to use this Play-in-Editor feature.

In addition, this feature currently supports only one mocap character at a time. Controlling multiple characters simultaneously within the editor is not yet available.

Preparation

  1. Complete the integration steps as shown in our tutorial videos.

  2. In the character blueprint, add a custom event that enables Set Update Animation in Editor for all Skeletal Meshes. Also enable Call In Editor for this event.

  1. In the scene, in addition to placing the character blueprint and DollarsReceiver, also add Dollars > Blueprints > EUB_DollarsTick.

MoCap in Editor (UE4 Mannequin as an example)

  1. In the scene, select Dollar Receiver and click Listen in the details panel.

If the OSCServer variable is not None before clicking Listen, you can click Stop to clear it.

  1. After clicking Listen, you will see that the OSCServer variable is assigned.

  1. Select the character blueprint and click the Event created in Preparation #2 in the details panel.

  1. Enable UE Streaming in the Dollars application, and you will be able to control the character directly in the editor in real time, without entering Play mode.