Using the Live Link Plugin
The following Dollars MoCap products support Live Link motion capture,
- Dollars MONO (from v.260623)
- Dollars SAYA (from v.260715)
Preparation
First follow the instructions in Get Started to install the Dollars MoCap Live Link plugin and enable the Live Link plugin in Unreal Engine.
Enable Live Link Streaming in Dollars MoCap
In the Dollars MoCap settings, turn on the Live Link streaming switch. You can also change the port if needed.

Add a Live Link Source
Open the Live Link window in the Unreal Editor, and under Source add a Dollars MoCap Live Link source. If you changed the port in the previous step, enter the same port here.

Once added, you will see the corresponding Subject.

If multi-person mocap is enabled, you will see up to five Subjects.

If you cannot see the Dollars MoCap Subject in the editor, make sure only one Unreal project is open.
Receive the Motion
Dollars MoCap's Live Link streams motion data on the standard skeleton of Unreal's sample character SKM_Manny_Simple.
If your project does not yet include this character, click Add in the Content Browser to add content,

choose a Third Person or Top Down template that contains this character,

then select SKM_Manny_Simple and right-click to create an Animation Blueprint,

in which you add a Live Link Pose node and set the motion source to Dollars MoCap.

Once done, SKM_Manny_Simple can receive the motion directly.

Drive Your Character
After confirming that SKM_Manny_Simple receives the motion correctly, you can start driving your own character. If your character uses a different skeleton, you first need to retarget the motion from SKM_Manny_Simple.
The following uses Epic's MetaHuman Vampire as an example.
Create IK Rigs
Create an IK Rig for both SKM_Manny_Simple and SKM_Vampire_Body, and set up their Retarget Chains.


Create an IK Retargeter
Create a new IK Retargeter, set the Source to the IK Rig of SKM_Manny_Simple, and the Target to the IK Rig of SKM_Vampire_Body.
