Multiplayer Networked MoCap
You can use Unreal Engine's Replication mechanism to achieve multiplayer networking across networks. This requires some modifications to the Dollars MoCap Unreal plugin. The following is a summary of these modifications using Unreal Engine's TPS (Third-Person Shooter) template as an example.
Modifying the Character Blueprint
In the Character Blueprint, we will check whether the current instance is the local controller. If it is, we will spawn a DollarsReceiver.

At the same time, we will add a DollarsMoCap structure to store the data obtained from the Receiver.
Modifying the Character Animation Blueprint
In the Animation Blueprint, we will attempt to retrieve the DollarsMoCap structure from the Character Blueprint. This structure will be used in Control Rig, allowing it to control motion.
