📄️ Get Started
Plugin Types
📄️ Using Your Characters
Motion Capture
📄️ Using the Live Link Plugin
The following Dollars MoCap products support Live Link motion capture,
📄️ Facial Capture Using LiveLinkFace Method
The following Dollars MoCap products support facial capture using the LiveLinkFace method,
📄️ Combining Motion and Facial Capture for MetaHuman
The default MetaHuman character blueprint provides only one Live Link Subject, so you cannot assign separate body and facial sources. You can use Live Link's Virtual Subject to combine motion and facial capture into a single Subject, and then assign it to the MetaHuman.
📄️ Using the Plugin in the Editor
You need the Dollars MoCap Plugin supporting Unreal Engine 5.3 or above to use this Play-in-Editor feature.
📄️ Importing FBX
When importing Dollars MoCap FBX files into Unreal Engine, please note the following.
📄️ Tracking Status
Tracking Status
📄️ Gesture Recognition
The following Dollars MoCap products support sending gesture events to UE,
📄️ Multi-person Motion Capture
You can run the Dollars MoCap program on multiple computers separately, and gather the motion capture results into the same UE scene to achieve multi-character interaction.
📄️ Advanced Topics
We will show you the following topics,
📄️ Multiplayer Networked MoCap
You can use Unreal Engine's Replication mechanism to achieve multiplayer networking across networks. This requires some modifications to the Dollars MoCap Unreal plugin. The following is a summary of these modifications using Unreal Engine's TPS (Third-Person Shooter) template as an example.
📄️ FAQ
Thanks to the users who helped us resolve these issues!
📄️ UE Samples
For MetaHuman projects that don’t rely on third-party plugins, right-click the .uproject file to upgrade to a higher version of Unreal Engine.